Showing posts with label colouring. Show all posts
Showing posts with label colouring. Show all posts

Monday, 5 May 2014

Ice creams in all colours!



Hello again,

Until now, only the guests got different colours when they entered. In the original game, many more things could have a different colour, amongst others, the shops.

FreeRCT did have a notion of recolouring for quite some time, but either the graphics didn't allow use of it, or it was not really working.

Today, I committed a set of patches that should fix all that. The 32bpp blitter now also does recolouring. I have also added a dropdown to allow selecting a new colour if the random colours are not to your liking.

Last but not least, there is a new shop, the ice cream stall. It's a 32bpp sprite, and as you can see, it comes in all (re)colours.

Sunday, 8 July 2012

Colourful people

First of all, thanks everybody for your support. It is good to know that so many people like the project. Some people went a step further and submitted graphics and a translation. Many thanks, except it will be a while before it can be displayed in the game.
If you want to drop in and chat a bit, there is now an IRC channel #freerct at oftc.net. As it was recently created (and this is the first advertisement of its existence), it is still very quiet.

As a next step, I decided to add random colours, so different guests can have differently coloured cloths, shops and rides can be painted in different colours, etc.

At the game-side it was no too complicated, and the windows now have colour too (albeit a bit too intense, it needs further work). At the RCD data-file generation side, I wanted more than possible, so I spend two weeks Python code refactoring and extending to allow specifying random recolouring in a nice way (so much for an easy feature :D )

As usual, I have added a picture showing the new features, the windows have different colours (and there is a 'quit' window too!), and the pillar guests now appear in (almost) all colours of the rainbow.