Saturday, 19 October 2013

Quick update

Just a quick update to let you know we're still here!

Recent changes


You can now change language ingame, via the new settings window. Language strings appreciated!

Bug fixes

There had been a nasty bug for quite some time where FreeRCT crashed whenever a guest visited a shop. Since that is still basically our main 'feature', it was somewhat important that we got that fixed.

Numerous other minor fixes, including a memory leak in rcdgen.

Build System

As some of you may have noticed, FreeRCT's build system has been switched to a CMake system. This makes cross-platform much easier (Build Instructions here). However, there are some notes:

  • Existing checkouts may be broken, due to CMake not recognising existing generated files. To fix this, you must delete the existing generated files
    With svn, this can be done with:
    "svn st --no-ignore | grep '^I' | awk '{print $2}' | xargs rm -rf"
    Remember to backup your freerct.cfg !

  • Please test the build system on your OS, whatever it is and report any problems you have, to the bug tracker. FreeRCT should build on all Operating systems now, but there might be some problems with the build system initially. Note that we cannot help you with regards to installing individual libraries, as we have no idea ourselves, but if you manage it and the process is particularly difficult, tell us how so we can add it to the wiki.
EDIT: Existing translations can be found here, in the default_**.txt files

Lord Aro


  1. Do you need Nederlandse translations?

    1. Yes please! Nederlandse translations are partially complete already, but are mostly missing
      (I added a link above which shows where you can find the language files)

  2. I want to do the german transaltions. How can i upload the file to the project page?

    1. Make an issue in the googlecode project, and attach your translation to it.

      Please make sure your translated file has UTF-8 encoding (Windows by default doesn't use that, as far as I know).

    2. Here we are. I'd sent in the german translation file.