Saturday 8 December 2012

Mountains in FreeRCT

With shops, clicking on stuff and opening a window about it became useful. However, the mouse was always used for terraforming (changing the terrain), so that has to move to its own window first.

While at it, I decided to also add foundations (the vertical walls between the levels, and at the edge of the world).

In the picture an example of the result, at the bottom-left the terraform window, with the main part displaying the size of the area you modify (from a single corner-point to a 10x10 tile area).
You can either level the area (move the lowest parts up or the highest parts down), or move the entire area as-is (preserving the hills and holes within the area).

The other thing that got fixed is the connection of the shop with the path. The path is now extended towards the shop. In the air it was difficult to see whether it worked, so I added platforms under the paths and shops. It looked so great that I also added the supports as well.
It is starting to look very nice!

The code is still somewhat fragile, guests don't know about shops yet, and while preparing the above picture I found that path-building also sometimes gets confused.

8 comments:

  1. Looks very nice. Ladscape is almost complete. Only 1 pixles wide edges are needed when there are a cliff behind the tile, but the screenshot is awesome.

    "guests don't know about shops yet"
    When I played RCT, I gave them free maps with a umbrella/maps shop near the entrance. It cost money, but guests don't get lost. :-p

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    1. Yeah, I need to tweak the sprite sizes to get those gaps closed. Nothing too tricky though :)

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  2. Looking great! The soul has been implemented officially in this game now, its starting to have a real feel to it.

    "Only 1 pixles wide edges are needed when there are a cliff behind the tile, but the screenshot is awesome."

    Whatever the glitch you have with the raised paths showing part of the vertical face, seems like this glitch could be used to fix the cliff behind the the tile issue.

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  3. btw, Whens the close button coming? ;P

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    1. Tim: i'm working on it ;)
      (albeit rather slowly)

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  4. Looking good Mr. Alberth!
    Supports need some tweaking (some of the lower parts are missing) and, as others have noticed, the paths are experiencing glitches, but progress! Yay! :)

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    1. I suspect the wrong sprites are selected, but I have not looked into the issue yet.

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